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Old Dec 02, 2005, 03:08 AM // 03:08   #1
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Default What was the latest PC RPG without levels ?

I'm thinking Betrayal at Krondor (1993 or something) and even this game had increasing ability points so it was still Grind over Skill.

Isn't that great ? Chapter 2 will make Guild Wars a first RPG game that has NO CHARACTER DEVELOPMENT AT ALL ! Lack of levels or any other useless numbers will force the players to outsmart, rather than outlevel the monsters !

For the first time, the skill will really matter in PvE !
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Old Dec 02, 2005, 03:13 AM // 03:13   #2
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Levels and RPGs are pretty much synonymous these days. Even gw has levels, tho.

It's all about how you use them :P

I honestly can't remember a game without levels... Unless Myst counts. Did that have levels? Hm...
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Old Dec 02, 2005, 03:16 AM // 03:16   #3
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Quote:
Originally Posted by Lasareth
Levels and RPGs are pretty much synonymous these days. Even gw has levels, tho.

It's all about how you use them :P

I honestly can't remember a game without levels... Unless Myst counts. Did that have levels? Hm...
I dont think Myst had levels, like character levels, but it did have gaming levels....








I think....






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Old Dec 02, 2005, 03:31 AM // 03:31   #4
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Elder Scrolls III: Morrowind comes close..

To increase in a skill, you just use the skill. Now once some much advance happen (gone 10 levels in any combantion of your primary / secondary skill listing) you would get the "level" up to increase your attributes.

No there is no "experience points" used at all.
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Old Dec 02, 2005, 04:01 AM // 04:01   #5
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Hmmm...Fable, I dont think had levels...
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Old Dec 02, 2005, 05:05 AM // 05:05   #6
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It depends on how you define levels.

With Star Wars Galaxies (SWG), the more you used some skills the more XP you got to spend for the next better skill in that line. But your character could progress up any number of skills at once as long as you had skill points to spend. You started with the maximum amount of "attribute" points to spend on increasing your different stats (Health, Action, Mind, Strength, etc.) Only getting better skills made your character any more powerful than any other.

Without some sort of "leveling up" in an RPG though, you're left with basically a PvP character here on GW. You get maximum power (as far as you're concerned).

Personally, I liked the SWG style of being able to randomly go up and down different skill and profession lines as often as you wanted, I thought it provided the maximum amount of customization of your character of any other game I have played. A reason I was glad to see "refund points" gone in GW.

But I like Guild Wars system of "abbreviated leveling". Keep the leveling short and simple, then give me my power to go battle with my strategy on skill selection and my skill in using them appropriately as my main weapons to win the day.
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Old Dec 02, 2005, 03:23 PM // 15:23   #7
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Quote:
Originally Posted by Overnite
I'm thinking Betrayal at Krondor (1993 or something)
That game was hella fun! Ah, the memories.

Oh, and nowhere near the latest, but Zork didn't have levels.
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Old Dec 02, 2005, 04:00 PM // 16:00   #8
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ya Zork good game. actually it confused the hell out of me. i got it for my mac and u need a double click mouse to do some of the stuff... ya macs dont run double click mouses bascially i never got anywhere
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Old Dec 02, 2005, 04:13 PM // 16:13   #9
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Morrowind's advancement system took some getting used to. And technically Final Fantasy X didn't use a level system. Sphere levels didn't exactly corespond to development in the traditional sense.
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Old Dec 02, 2005, 05:45 PM // 17:45   #10
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Quote:
Originally Posted by I pwnd U
ya Zork good game...u need a double click mouse to do some of the stuff...
Mouse? I'm talking about interactive fiction, keyboard only. Although they did come out with some graphical Zork releases in later years.



OK, I'm old.
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Old Dec 02, 2005, 05:48 PM // 17:48   #11
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old school games.. hey who got link into it!

I want to play it at work..!
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